getcallingscript | Get the script that invoked the current function. |
getrunningscripts | Get every script currently running. |
getscripts | Get every script instance in the game. |
getloadedmodules | Get every loaded ModuleScript. |
getmodules | Get every ModuleScript instance. |
getsenv | Get a script’s global environment. |
getscriptclosure | Compile a fresh closure from a script. |
getscriptbytecode | Read a script’s compiled bytecode. |
getfunctionbytecode | Read a Luau function’s bytecode. |
getscripthash | Hash a script’s bytecode. |
getscriptfromthread | Get the script backing a thread. |
getscriptthread | Get the thread backing a script. |
getnamecallmethod | Read the method name inside a __namecall hook. |
setnamecallmethod | Rewrite the method name inside a __namecall hook. |
getthreadidentity | Read the current thread identity. |
setthreadidentity | Set the current thread identity. |
getthreadcapabilities | Read the current thread capabilities. |
loadstring | Compile a string of Luau source into a function. |
decompile | Recover readable Luau source from a script. |
require | Load a ModuleScript and return its value. |
isexecutorthread | Test whether a thread belongs to Athena. |