replicatesignal.
Parameters
RBXScriptSignal
required
The signal to fire.
any
Arguments passed to each connection.
Example
Errors
Related
replicatesignal: fire so the server sees it.getconnections: inspect what will run.
Documentation Index
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Fire a signal locally.
firesignal(signal: RBXScriptSignal, ...: any) -> ()
replicatesignal.
firesignal(workspace.Part.Touched, game.Players.LocalPlayer.Character.HumanoidRootPart)
| Message | Condition |
|---|---|
cannot fire a value that is not an RBXScriptSignal | Argument 1 was not a signal. |
replicatesignal: fire so the server sees it.getconnections: inspect what will run.